Supereficiente é um jogo mobile de gerenciamento de cidade com o objetivo de informar e ensinar sobre eficiência energética. Ele foi desenvolvido na empresa Campus Studio em parceria com a Fundação Roberto Marinho e com a Eletrobrás. O objetivo foi reformular o jogo analógico "supereficiente" para o ambiente digital a fim de compor um kit pedagógico do projeto: Energia que Transforma.

• Puzzle for teaching energy efficiency in public schools

• Different types of cities: Village, Town, City and Megalopole

• Multiple stages progressively more difficult and with more complex demands

Initial screen

Gameplay screen

Victory screen

Village

Town

City

Megalopole

TEAM

Production: Ivan Duffles, Leonardo Cardarelli, Leonardo Kaplan, Marcello Nunes Bernardes e Nicolas Leme

Game Design: Bruna Lucchesi e Nelson José Donato

Programming: Felipe Pessoa, Leonardo Kaplan, Nicolas Leme e Renan da Fonte

Art: Bruno Lopes e Gabrielle Pinto

SoundTrack: Gabriel Guerra

VFS: Gabriel Barros

One of the biggest challenges of this project was the adaptation of an analog game to the digital environment, plus an extension of the phases and mechanics.

In addition, in the digital game we created a advanced strategy system, in which each object bought has different impacts on the needs of the city. For the base of the game a trilemma was created (Energy consumption x Demand of the people of the city x Cost of objects) that brings a balance in the player's choices,  he has to always be aware of the 3 aspects to pass the level .

Available on Android and PC

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